Middleearth: Rules Manual 2022 (Eng)

  • Middleearth: Rules Manual 2022 (Eng)Middleearth: Rules Manual 2022 (Eng)

Middleearth: Rules Manual 2022 (Eng)

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Introduction
This section features an overview of the wider hobby of collecting painting and playing with your miniatures from the very basics of choosing your army and the items you need in
order to run games to setting up your battlefield and understanding the rules and profiles you’ll use in-game.

Rules
Here you’ll be taken through the core of the Middle-earth Strategy Battle Game - the actual rules that you’ll use to play:

- Basic Principles: a primer on the fundamental concepts and terms used in the book this section briefly explains a few things that the newcomer may find daunting.

- Turn Sequence: each turn is divided into five phases - Priority which determines who acts first Movement which covers moving your models on the tabletop interacting with terrain
and using control zones Shoot which covers ranged attacks Fight which covers close combat and Courage in which your models are tested to see if they stand their ground or flee
in terror.

- Monsters: while their basic rules are typically the same as those for other models in the game Monster models are particularly powerful - this section covers their special rules. This
includes War Beasts huge creatures ridden into battle crushing the foe as they march on.

- Weapons and Wargear: split into four subsections - close combat missile equipment and armour - this section explains the variety of weapons and wargear available to your models
and the impact your choices will have on your tactical decisions.

- Magical Powers: some models have the ability to cast magical powers and this section explains targeting casting and resisting those powers during the Move phase with a list of
every Magical Power available to cast.

- Special Rules: this section collects together all of the Special Rules which can appear on model profiles compiled for easy reference.

- Advanced Rules: found in certain scenarios these rules - covering water features sentries passengers and carrying objects - come in handy when recreating scenes from the
history of Middle-earth.

- Siege Engines: rules for fielding these immense threats covering their movement firing upgrades and crew (and their ability to launch severed heads as ammunition…).

- Sieges: throughout the history of Middle-earth many sieges have taken place - here are the basic rules for creating your own sieges with your models.

Narrative Play
Narrative Play games allow you to recreate your favourite battles and scenes from both the books and the films using your collection of Citadel and Forge World models. Each scenario
- found in The Armies of The Lord of the Rings™ and The Armies of The Hobbit™ - has a selection of special rules that balance them providing an experience closely matching the
scenes from the books and films.

Open Play
With no restrictions whatsoever Open Play games have unlimited creative potential and are perfect for beginners and veterans alike. Simply get your collections together and dream up
your own scenarios - any combination of army fighting any other combination of army on a playing field of your own devising with objectives unique to your game - the possibilities are
literally endless.

Matched Play
In Matched Play games you and your opponent gather your forces of heroes and warriors from your collection up to an agreed points limit before unleashing your armies for the fate
of Middle-earth. This section includes advice on building an army to a points limit determining the size of the games you want to play Alliances wargear limits initial priority objectives
and Heroic Tiers - the respect and loyalty that Heroes command.

This section includes six Matched Play Scenarios each providing a different tactical challenge.

The Armies of Middle-earth™
This section is an inspiring showcase of beautifully painted miniatures from across the Middle-earth range showing you just what is possible when painting your own.

Example Armies
Four example armies showing you how the army was built the points values it represents and the rules it can leverage.
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